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Unless! Unless you yourself could host them all and then just allocate numbers to them as they're uploaded. You could make it like the standard MC skins and provide a form for users to post their skins, although that would mean that players could no longer really have wolves per server else it'd cause havoc. But you could try and set up a site that allows for quick storage like that I guess, I mean I don't know of one that would create and sort a file list in the way I'm thinking but err. I can now say I’m happy with the finished product, and if I’m to release updates, it’s going to be to port this to a more recent version of the game, or to fix. wait only ops can set skins? the hell? I thought it was everyone back in Contrib? I then had to mess with the game itself in Wolf RPG Editor since translating with TL++ caused a whole bunch of bugs that couldn’t be solved unless I went to fix scripts myself.
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If it comes to it though, would it be possible to shorten urls by making your plugin able to load shortened (aka tiny) urls?Įdit: The old BukkitContribEssentials had the config method which I really liked, but it was admin only. I know that with spout showcase takes input directly but also, in the newer versions brings up a pop-up window (idk if it alters input length) but also, with the latest SpoutCraft text input has been a lot less laggy, so all in all it shouldn't be too bad. Click to expand.Oh well I would like to have the urls stored in wolves.yml so admins can manually get to them out-side the game. Tutorial on translating Wolf RPG Editor Game (WRPGE)I Thank you all for your support for Translator++.Starting from Ver.